HP_GROWTH=1.23 · GOLD_GROWTH=1.15 · MONSTERS/STAGE=5 · SWORD_TIER_MULT=2.4 · Sharpen +25%/lv · Fortune +20%/lv · cap 60min
Fresh first run from stage 1, no talents, no pets (pets unlock at stage 120). "Wall" = first stage that takes > 1 minute. "All bonuses" is a hypothetical with a full maxed pet collection granted at start — a normal first run has none.
| strategy | wall (1 min/stage) | stage by 60min | |
|---|---|---|---|
| ■ | Sharpen-only | stage 27 | 30 |
| ■ | Fortune-only | stage 16 | 20 |
| ■ | Swords-only | stage 20 | 30 |
| ■ | Sharpen+Fortune | stage 30 | 50 |
| ■ | Classic (balanced) | stage 50 | 90 |
| ■ | All bonuses (maxed pets — hypothetical) | stage 100 | 145 |
X = stage, Y = cumulative minutes to ENTER it. A shallow line = fast progress; where a line gets steep and stops = that strategy's wall. The strategies fan out: the balanced "Classic" line stays shallow far to the right, while single-stat lines steepen early.
X = stage, Y = minutes spent on that stage. Flat & low = cruising; the upward ramp / spike is the wall biting (each stage costs progressively more time). The final point of a stuck strategy is a lower bound (time spent before the 60min cap).
Normal balanced player (gacha ON → buys pets; base + ALL advanced talents incl. Héritage fractional 0.5→0.8). Real-time assumption: 40 min/day ACTIVE play (souls only drop on active boss kills, so 1 game-min == 1 active real-min). Pets/advanced talents/Héritage all in — shipped config.
X = cumulative PLAY HOURS (log), Y = all-time bestStage. Dots = the 4 content unlocks (prestige 25 / quests 60 / pets 120 / advancedTalents 175) at the play-hour they're first crossed — so milestone pacing is visible. Dashed line = the current theoretical-max ceiling (~816). The curve climbs fast once Héritage comes online (~@175), then flattens into the HP wall — every later prestige squeezes out only a few stages.
| play-time | real-time @40min/day | bestStage | prestige | run length |
|---|---|---|---|---|
| 1h | 2 d (0.2 wk) | 100 | P7 | 3.7 min |
| 2h | 3 d (0.4 wk) | 147 | P13 | 11.3 min |
| 5h | 8 d (1.1 wk) | 259 | P28 | 15.0 min |
| 10h | 15 d (2.1 wk) | 650 | P46 | 18.7 min |
| 20h | 30 d (4.3 wk) | 824 | P86 | 14.0 min |
| 50h | 75 d (10.7 wk) | 845 | P217 | 14.7 min |
| 100h | 150 d (21.4 wk) | 864 | P406 | 17.7 min |
| unlock | play-time | real-time | prestige |
|---|---|---|---|
| prestige @25 | 0.2 h | 0.3 d (0.0 wk) | P1 |
| quests @60 | 0.5 h | 0.7 d (0.1 wk) | P2 |
| pets @120 | 1.2 h | 1.9 d (0.3 wk) | P9 |
| advancedTalents @175 | 3.9 h | 5.9 d (0.8 wk) | P25 |
Theoretical max (snapshot of current balance): a fully-kitted run (all pets maxed, all 6 advanced talents capped, Héritage maxed at keepFrac 0.8, deep base talents Lv438, global mult ×538) hard-walls at stage ~816 (run 13.0 min). Gated by HP_GROWTH=1.23^stage outrunning DPS — the global mult shifts the wall but can't remove the exponential. Will move with future content.
Pacing: advancedTalents@175 is reached in ~5.9 real-days (3.9 play-h, P25) → HEALTHY (within a week). All current content unlocks within the first ~4 play-hours; the rest of the horizon is a WALL-LIMITED grind with no new unlock (content-gap after @175, as expected pre-Phase-3-content).
Generated 2026-06-16T13:25:42.524Z from the real src/ functions — charts cannot diverge from the game.