Idle Sword — Gold-Spend Strategy Curves

HP_GROWTH=1.23 · GOLD_GROWTH=1.15 · MONSTERS/STAGE=5 · SWORD_TIER_MULT=2.4 · Sharpen +25%/lv · Fortune +20%/lv · cap 60min

Where each strategy walls

Fresh first run from stage 1, no talents, no pets (pets unlock at stage 120). "Wall" = first stage that takes > 1 minute. "All bonuses" is a hypothetical with a full maxed pet collection granted at start — a normal first run has none.

strategywall (1 min/stage)stage by 60min
Sharpen-onlystage 2730
Fortune-onlystage 1620
Swords-onlystage 2030
Sharpen+Fortunestage 3050
Classic (balanced)stage 5090
All bonuses (maxed pets — hypothetical)stage 100145

Chart A — Time to reach stage

X = stage, Y = cumulative minutes to ENTER it. A shallow line = fast progress; where a line gets steep and stops = that strategy's wall. The strategies fan out: the balanced "Classic" line stays shallow far to the right, while single-stat lines steepen early.

Chart B — Time spent per stage

X = stage, Y = minutes spent on that stage. Flat & low = cruising; the upward ramp / spike is the wall biting (each stage costs progressively more time). The final point of a stuck strategy is a lower bound (time spent before the 60min cap).

Progression depth — full-game overview

Normal balanced player (gacha ON → buys pets; base + ALL advanced talents incl. Héritage fractional 0.5→0.8). Real-time assumption: 40 min/day ACTIVE play (souls only drop on active boss kills, so 1 game-min == 1 active real-min). Pets/advanced talents/Héritage all in — shipped config.

Chart C — bestStage vs PLAY-TIME (with unlock + theoretical-max markers)

X = cumulative PLAY HOURS (log), Y = all-time bestStage. Dots = the 4 content unlocks (prestige 25 / quests 60 / pets 120 / advancedTalents 175) at the play-hour they're first crossed — so milestone pacing is visible. Dashed line = the current theoretical-max ceiling (~816). The curve climbs fast once Héritage comes online (~@175), then flattens into the HP wall — every later prestige squeezes out only a few stages.

Progression table (bestStage vs play-time)

play-timereal-time @40min/daybestStageprestigerun length
1h2 d (0.2 wk)100P73.7 min
2h3 d (0.4 wk)147P1311.3 min
5h8 d (1.1 wk)259P2815.0 min
10h15 d (2.1 wk)650P4618.7 min
20h30 d (4.3 wk)824P8614.0 min
50h75 d (10.7 wk)845P21714.7 min
100h150 d (21.4 wk)864P40617.7 min

Milestone timing (first crossing of each unlock)

unlockplay-timereal-timeprestige
prestige @250.2 h0.3 d (0.0 wk)P1
quests @600.5 h0.7 d (0.1 wk)P2
pets @1201.2 h1.9 d (0.3 wk)P9
advancedTalents @1753.9 h5.9 d (0.8 wk)P25

Theoretical max (snapshot of current balance): a fully-kitted run (all pets maxed, all 6 advanced talents capped, Héritage maxed at keepFrac 0.8, deep base talents Lv438, global mult ×538) hard-walls at stage ~816 (run 13.0 min). Gated by HP_GROWTH=1.23^stage outrunning DPS — the global mult shifts the wall but can't remove the exponential. Will move with future content.

Pacing: advancedTalents@175 is reached in ~5.9 real-days (3.9 play-h, P25)HEALTHY (within a week). All current content unlocks within the first ~4 play-hours; the rest of the horizon is a WALL-LIMITED grind with no new unlock (content-gap after @175, as expected pre-Phase-3-content).

Generated 2026-06-16T13:25:42.524Z from the real src/ functions — charts cannot diverge from the game.